From the waste of Eastern Plagueland Naxxramas waited for brave warriors in pre-BC to challenge the 40 man communication terror. I don't know what was harder. The raid or trying to focus people to finish the raid. Pug Naxx probably would not have worked back in the day, but Naxx has changed location to Dragonblight. Now hosting 10 and 25 man raids. Don't be fooled by the change in numbers in the raid Naxx is still a challenge to the seasoned raider.
Mount up and fly for the sky, Naxxramas will be your gate to the raiding world. I will be the first to dub Naxx as the Karazhan of WoLK. In order to save some gold on those pesky repair bills, I will lead give you a Naxxramas Guide.
Starting things off with the prerequisites of making a group in Naxx. Naxx, unlike Karazhan, will not fly with very few healers. I recommend 3 decent healers join you in these encounters. Reason being this raid is more complex then Karazhan, takes more time, and things will "pop up" and you need those quick heals. Next is a usual 2 tanks leaving the rest of the spots for dps. My personal key to a happy group is diversity. There are two reasons why: 1. Its better to mix and match abilities then have some repeat and there are "wasted" spots. 2. No fussing over the lewt. Simple as that.
The only notes that are different for the 25 man raids is that you have 25 people instead of 10. Most bosses will have adds with them and you will notice a significant amount of heath boost which is quite obvious. Other then that mastering the 10 man will ensure you and your group will strategically be ready for 25 mans.
For healers your requirements vary with how many healers you have, but I would suggest around 1200 spellpower and 250mp5 (3 healers). To be safe 1700 would be a better bet. Getting through some of these fights means you have to heal you butt off. Even in one encounter the raid is split in half! Making sure that you get good healers is your number one priority when doing Naxx.
As for tanks 20k HP unbuffed, 20k armor, 540 defense (immune to crit), and about 40-45% avoidance. Some bosses like Maexxna have a fond tendacy to put the smack down on tanks. Being able to handle most these blows and since most tanks will have to learn dances to tank some bosses, tanks will be second most important in making a raid.
Last, but least in this case dps, melee 9% hit, puts out 1.5K, caster 17% hit, puts out 1.5K. To be safe with dps you should find 2K+. Dps I wouldn't say are unimportant, but the fact of the matter is they decided how fast the boss dies. Unless your trying to beat an enrage this has no major effect on your raid.
So wait no longer. Hop onto your main and raid till your hearts content. If you want to educate yourself further with Naxxramas Guides you will face keep updated with wowcollege.com. - 18299
Mount up and fly for the sky, Naxxramas will be your gate to the raiding world. I will be the first to dub Naxx as the Karazhan of WoLK. In order to save some gold on those pesky repair bills, I will lead give you a Naxxramas Guide.
Starting things off with the prerequisites of making a group in Naxx. Naxx, unlike Karazhan, will not fly with very few healers. I recommend 3 decent healers join you in these encounters. Reason being this raid is more complex then Karazhan, takes more time, and things will "pop up" and you need those quick heals. Next is a usual 2 tanks leaving the rest of the spots for dps. My personal key to a happy group is diversity. There are two reasons why: 1. Its better to mix and match abilities then have some repeat and there are "wasted" spots. 2. No fussing over the lewt. Simple as that.
The only notes that are different for the 25 man raids is that you have 25 people instead of 10. Most bosses will have adds with them and you will notice a significant amount of heath boost which is quite obvious. Other then that mastering the 10 man will ensure you and your group will strategically be ready for 25 mans.
For healers your requirements vary with how many healers you have, but I would suggest around 1200 spellpower and 250mp5 (3 healers). To be safe 1700 would be a better bet. Getting through some of these fights means you have to heal you butt off. Even in one encounter the raid is split in half! Making sure that you get good healers is your number one priority when doing Naxx.
As for tanks 20k HP unbuffed, 20k armor, 540 defense (immune to crit), and about 40-45% avoidance. Some bosses like Maexxna have a fond tendacy to put the smack down on tanks. Being able to handle most these blows and since most tanks will have to learn dances to tank some bosses, tanks will be second most important in making a raid.
Last, but least in this case dps, melee 9% hit, puts out 1.5K, caster 17% hit, puts out 1.5K. To be safe with dps you should find 2K+. Dps I wouldn't say are unimportant, but the fact of the matter is they decided how fast the boss dies. Unless your trying to beat an enrage this has no major effect on your raid.
So wait no longer. Hop onto your main and raid till your hearts content. If you want to educate yourself further with Naxxramas Guides you will face keep updated with wowcollege.com. - 18299
About the Author:
Epicz gear, no dying, and did I mention Phat Lewtz??? Naxxramas Guide brought to you by WowCollege.com
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